journey: creator of fl0w makes new game with dunes, sand, awe and us being very, very small

Journey is a multiplayer online adventure for the PlayStation 3 that aims to explore the emotional palette that its peers don't, said thatgamecompany game designer Jenova Chen. (...) It was further inspired by the works of Joseph Campbell and a lunch with astronaut Charles F. Bolden, Jr. Bolden, says Chen, relayed stories to the game designer about the spiritual awakenings of some of his Space Shuttle colleagues—previously "hardcore atheists"—after having spent some time on the moon, seeing Earth from such a great distance. (...) Journey, Chen says, is as much a virtual hike as it is a story-driven adventure. It's a story told without language, through symbols and secrets and glyphs. Those symbols can be seen on stone pillars and banners scattered throughout the world, and some will be delivered by other entities. (via kotaku and wired)


tribal tattoos on the rise

This footage, taken from Japanese TV, gives a hint of things to come in the world of game gaming/entertainment. It has been suggested that the PS3 will include technology that allows gamers to interact with the gaming environment in this manner.


ECHOCHROME: Escher gone interactive

Echochrome would be M.C.Escher on massive amounts of, well, you make it up. A sketchy-looking applet for the PSP and PS3 that makes use of perspective, as simple as that. It also appears to be one of hell of a geeky math sandbox which can probably get you laid with a plastic ruler or the complete surface of the freemason logo (not women, no). It's also very eminently realized in Jun Fujiki's OLE Coordinate System. (I also want you to look at this very carefully. People are just like spiders. Without being able to climb up walls and being patient, of course.)