When we started Mirror’s Edge we were working with abstract environments, quick test levels that we threw together so we could mess around with the moves. Then came the game and the more realistic urban settings which were a lot of fun to work with but there was always a little voice in the back of our minds saying, “Remember when you could build any bizarre shape you wanted?”
We have been making a variety of maps for the upcoming release of the Pure Time Trial Map Pack. We didn’t want to be limited by an urban setting; we wanted to “leave the city behind” and focus completely on the nature of movement itself. The maps are all about exploring the purity of the core gameplay with nothing getting in the way.