cityengine, future city generation
3 November 2009
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The CityEngine software provides professional users in entertainment, architecture, urban planning and general 3D content creation with a unique early design and modeling solution for the efficient visualization of 3D urban environments. The capabilities of the CityEngine include: Procedural Street Network Construction, Import of Street Networks or Lots, Scripting 3D Buildings, Parametric Modeling of 3D Buildings and 3D Streets, Map-Controlled City Modeling, Batch Export of 3D Models. via procedural.com












The television skies of Chiba City branded his brains in 1992. He hasn't recovered fully since. Re-wired his brain with a few years of FastTracker, hosted radio shows on the first .hu netradio for 4 years, went on to broadcast radio for another two. Worked on the absurd radio series Kónuszék, that actually led him to become a script writer for the multiple-award winning animation Nyócker.
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I seem to recall Pascal Müller talking about this at SIGGRAPH in 2006.
The procedural team had a paper as well that heavily mentioned CityEngine.
“Procedural Modeling of Buildings” [pdf]
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