PLANETDAMAGE

Avatar

second skin: the dark side of mmo’s

Second Skin takes an intimate look at computer gamers whose lives have been transformed by the emerging genre of Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to couples who have fallen in love without meeting, disabled players who have found new purpose, addicts, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders - all living in a world that doesn’t quite exist. (link, via)

2 Comments, Comment or Ping

  1. Magus

    És milyen igaz. :)

Reply to “second skin: the dark side of mmo’s”

The television skies of Chiba City branded his brains in 1992. He hasn't recovered fully since. Re-wired his brain with a few years of FastTracker, hosted radio shows on the first .hu netradio for 4 years, went on to broadcast radio for another two. Worked on the absurd radio series Kónuszék, that actually led him to become a script writer for the multiple-award winning animation Nyócker.

Started LD50 in 2001, an alternative community portal for some, a media experiment for him. DJ'd and organized for 6 years @ Budapest: the first weekly gothic/industrial clubnights, the VK/jrock Nippon Shoxx and the biggest local industrial/cyber party series called Kollektíva, among many. Key figure behind the cyberpunk PDF magazine THE DOSE and he's making a comeback with it.

He's currently an IT/science journalist, with a love for weird stuff, Asian cuisine, pop culture, energy drinks, coffee and chili, eyecandy, Japan and a life-long devotion to all things cyberpunk & slipstream.