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<channel>
	<title>PLANETDAMAGE</title>
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	<link>http://www.planetdamage.com</link>
	<description></description>
	<pubDate>Tue, 26 Aug 2008 11:43:21 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>neuromancer news: coilhouse crowd thinks movie &#8220;could be good&#8221;</title>
		<link>http://www.planetdamage.com/2008/08/26/neuromancer-news-coilhouse-crowd-thinks-movie-could-be-good/</link>
		<comments>http://www.planetdamage.com/2008/08/26/neuromancer-news-coilhouse-crowd-thinks-movie-could-be-good/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 11:43:21 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[film]]></category>

		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1374</guid>
		<description><![CDATA[
If you&#8217;ve been checking up on the Neuromancer movie news, you&#8217;ll probably be aware that Case has been renamed to Cage in the official press material, the teaser poster looks like a Bauhaus/steampunk wet dream on mescaline and a tint of artstyness and Hayden Christensen is not listed on the movie&#8217;s IMDB page at the [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Gc4NTe5O488&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Gc4NTe5O488&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>If you&#8217;ve been checking up on the Neuromancer movie news, you&#8217;ll probably be aware that Case has been renamed to Cage in the official press material, the teaser poster looks like a Bauhaus/steampunk wet dream on mescaline and a tint of artstyness and Hayden Christensen is not listed on the movie&#8217;s IMDB page at the moment.</p>
<p>You might not know, though, that there&#8217;s a longer and quite creative thread about Neuromancer on Coilhouse (<a href="http://www.biorequiem.com/?p=166" target="_blank">who have actually released their first print version that doesn&#8217;t get into wide circulation so order them like fuck, I&#8217;ve already done so</a>) and there you have a YouTube embed of Kahn&#8217;s version of the George Michael track Freeek and it looks very slick to be cyberpunkish, if anything. If Kahn can keep a steady hand on the visuals, Neuromancer&#8217;s going to be a decent slap on the face. (<a href="http://coilhouse.net/2008/08/19/neuro-toxic/" target="_blank">via coilhouse</a>)</p>
<p><strong>I&#8217;ll ask the same question here, though: tell me about your ideas, who&#8217;d you cast as the main characters?</strong></p>
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			<wfw:commentRss>http://www.planetdamage.com/2008/08/26/neuromancer-news-coilhouse-crowd-thinks-movie-could-be-good/feed/</wfw:commentRss>
		</item>
		<item>
		<title>nomadic spacecraft art museum @ yokohama triennale 2k8</title>
		<link>http://www.planetdamage.com/2008/08/26/nomadic-spacecraft-art-museum-yokohama-triennale-2k8/</link>
		<comments>http://www.planetdamage.com/2008/08/26/nomadic-spacecraft-art-museum-yokohama-triennale-2k8/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 10:31:21 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[art]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1372</guid>
		<description><![CDATA[
The high art trend of launching mobile museums into the wild is gaining steam with the latest &#8220;artcraft&#8221; coming in the form of the H Box. The structure was produced by fashion brand Hermès and designed by architect Didier Fiuza Faustino, who calls his work &#8220;a nomadic object informed 1970s space landing crafts.&#8221; Inside the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-1373" src="http://www.planetdamage.com/wp-content/uploads/2008/08/hbox1.jpg" alt="" width="499" height="546" /></p>
<p><em>The high art trend of launching mobile museums into the wild is gaining steam with the latest &#8220;artcraft&#8221; coming in the form of the H Box. The structure was produced by fashion brand Hermès and designed by architect Didier Fiuza Faustino, who calls his work &#8220;a nomadic object informed 1970s space landing crafts.&#8221; Inside the H Box films by international creators such as Su-Mei Tse, Yael Bartana, Dora García, Judit Kúrtag, Valérie Mréjen, and Shahryar Nashat are shown. The next stop for the artcraft is Yokohama, Japan from September 13 to November 30.</em> (<a href="http://yokohamatriennale.jp/2008/en/" target="_blank">link</a>, <a href="http://dvice.com/archives/2008/08/spacecraft_thea.php" target="_blank">via dvice</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.planetdamage.com/2008/08/26/nomadic-spacecraft-art-museum-yokohama-triennale-2k8/feed/</wfw:commentRss>
		</item>
		<item>
		<title>you know we fake tonight</title>
		<link>http://www.planetdamage.com/2008/08/25/you-know-we-fake-tonight/</link>
		<comments>http://www.planetdamage.com/2008/08/25/you-know-we-fake-tonight/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 00:46:01 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[personal]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1370</guid>
		<description><![CDATA[
Rájöttem, mire jó John Coltrane.
John Coltrane ingyen tartja az ívfényt az ágyatoknál. John Coltrane ingyen szaxofonozik nektek (fáklya híján az is megteszi, bár hangosabb, elnyomja a záróizmok kéjes recsegését). John Coltrane elkísér a boltba melegítõben tejért, ha már nincs jobb dolga. John Coltrane nevének kezdõbetűi egybejátszanak Jesus Christéval, élhetünk a gyanúperrel tehát, hogy Jézus él [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-1371" src="http://www.planetdamage.com/wp-content/uploads/2008/08/17173mm0225kipi04agg6.jpg" alt="" width="450" height="677" /></p>
<p>Rájöttem, mire jó John Coltrane.<br />
John Coltrane ingyen tartja az ívfényt az ágyatoknál. John Coltrane ingyen szaxofonozik nektek (fáklya híján az is megteszi, bár hangosabb, elnyomja a záróizmok kéjes recsegését). John Coltrane elkísér a boltba melegítõben tejért, ha már nincs jobb dolga. John Coltrane nevének kezdõbetűi egybejátszanak Jesus Christéval, élhetünk a gyanúperrel tehát, hogy Jézus él és megvállasodott annyira, hogy tudja cipelni a batár rézkürtöket. Is. Ahogy elnézem, John Coltrane áramvonalasra szarja a mogyorót. John Coltrane koffeinízt kölcsönöz a sonkászsemlének, olykor kutyát eszik. John Coltrane ma elegáns pályán lép be a légkörbe.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Z-zhZBKTlEo&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Z-zhZBKTlEo&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Mondok jobbat, fogjuk fel az AIDSet adathalmaznak, hiszen ha harapdálja a DNSt, van benne adat, amivel le is tudja azt harcolni. Ha adat, lejátszható. Bármi lejátszható zeneként, csak egy kellôképpen szabadelvû player meg egy kellôképpen nemsajnált-nemóvott hangfal kell hozzá, a tesztszignált csak kb. egy óráig bírják a középkategóriás hangfalak, talán Isten hangja szól majd a HIVbôl, talán nem. A kérdés, a kérdés csak az, a RIAA levédené a pestist, ha megtehetné? (<em>dbc, öt éve így</em>)</p>
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		</item>
		<item>
		<title>red. angelspit just doesn&#8217;t stop, really.</title>
		<link>http://www.planetdamage.com/2008/08/24/red-angelspit-just-doesnt-stop-really/</link>
		<comments>http://www.planetdamage.com/2008/08/24/red-angelspit-just-doesnt-stop-really/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 11:11:55 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1369</guid>
		<description><![CDATA[
Australian cyberpunk duo Angelspit is busy posting the production diaries of their new album and slowly, if they keep their pace of posting and I keep my pace of neglecting posting here in favor of glorious work and keeping my nervous system intact (which is far funnier than it sounds, trust me), [planetdamage] will become [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YpbtyNPAr1E&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/YpbtyNPAr1E&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Australian cyberpunk duo Angelspit is busy posting the production diaries of their new album and slowly, if they keep their pace of posting and I keep my pace of neglecting posting here in favor of glorious work and keeping my nervous system intact (which is far funnier than it sounds, trust me), [planetdamage] will become nothing more than their foothold. Blimey.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>everyday shooter out on steam, also released on psp</title>
		<link>http://www.planetdamage.com/2008/08/24/everyday-shooter-out-on-steam-also-released-on-psp/</link>
		<comments>http://www.planetdamage.com/2008/08/24/everyday-shooter-out-on-steam-also-released-on-psp/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 10:07:54 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1368</guid>
		<description><![CDATA[
Jonathan Mak&#8217;s Everyday Shooter ended up as something of a concept album for the abstract shooter hardcore afficionados. Eight completely different levels, in theory, forty-something minutes of an all-guitar soundtrack for your geometric senses. Check the yt above for complete demonstration of the first three levels and embrace godly love - although it was originally [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/RmpADoFDF0s&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/RmpADoFDF0s&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Jonathan Mak&#8217;s <a href="http://www.everydayshooter.com/" target="_blank">Everyday Shooter</a> ended up as something of a concept album for the abstract shooter hardcore afficionados. Eight completely different levels, in theory, forty-something minutes of an all-guitar soundtrack for your geometric senses. Check the yt above for complete demonstration of the first three levels and embrace godly love - although it was originally released on the PlayStation platform, it&#8217;s now available on Steam (been for a while) and according to what Kotaku writes, the game will be available for the PSP around November. (<a href="http://blog.wired.com/games/2008/08/everyday-shoote.html" target="_blank">via wired</a>)</p>
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		<item>
		<title>synthespians on the rise: image metrics out of &#8220;uncanny valley&#8221;</title>
		<link>http://www.planetdamage.com/2008/08/21/synthespians-on-the-rise-image-metrics-out-of-uncanny-valley/</link>
		<comments>http://www.planetdamage.com/2008/08/21/synthespians-on-the-rise-image-metrics-out-of-uncanny-valley/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 12:15:19 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[ads]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[dailykawaii]]></category>

		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1367</guid>
		<description><![CDATA[
Synthespians (Gibson&#8217;s version of personality constructs) are on the rise thanks to Image Metrics, the guys behind GTA&#8217;s animations. Their artificial construct, Emily (on the yt above) is controlled by a new system that takes facial control down to the pixel level - that, the extreme focus on the perfect timing of eye movements and [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/7Gd6OgXNUdw&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/7Gd6OgXNUdw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Synthespians (Gibson&#8217;s version of personality constructs) are on the rise thanks to Image Metrics, the guys behind GTA&#8217;s animations. Their artificial construct, Emily (on the yt above) is controlled by a new system that takes facial control down to the pixel level - that, the extreme focus on the perfect timing of eye movements and the subtle imperfections and asymmetries make the constructs into real humans. Sites fantasize about chatbots and CG movies that pwn live-action ones. Yes please. Longer history on synthespians and idorus later, on the new version of PD. (<a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece" target="_blank">via Times Online</a> <a href="http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=1833" target="_blank">via Technovelgy</a> <a href="http://io9.com/5039044/meet-the-first-synthespians" target="_blank">via IO9</a>)</p>
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		<item>
		<title>thursday zen buttons: cyberpunk from australia</title>
		<link>http://www.planetdamage.com/2008/08/21/thursday-zen-buttons-cyberpunk-from-australia/</link>
		<comments>http://www.planetdamage.com/2008/08/21/thursday-zen-buttons-cyberpunk-from-australia/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 09:12:10 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1366</guid>
		<description><![CDATA[
Long live the Sydney axis and two re-interpretations of cyberpunk. Above, industrial metal band NEW PROJECT promoting their 2006 EP Primal.Logic.Slave, below, another production diary by ANGELSPIT.

]]></description>
			<content:encoded><![CDATA[<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/O3Za6zJEKQ0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/O3Za6zJEKQ0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Long live the Sydney axis and two re-interpretations of cyberpunk. Above, industrial metal band <a href="http://newprojectonline.com/" target="_blank">NEW PROJECT</a> promoting their 2006 EP Primal.Logic.Slave, below, another production diary by <a href="http://krankhaus.net/" target="_blank">ANGELSPIT</a>.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/JXGFC4kdF3g&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/JXGFC4kdF3g&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
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		<item>
		<title>csak kibomlott a hologramrózsa, a jelen a legjobb jövő</title>
		<link>http://www.planetdamage.com/2008/08/19/csak-kibomlott-a-hologramrozsa-a-jelen-a-legjobb-jovo/</link>
		<comments>http://www.planetdamage.com/2008/08/19/csak-kibomlott-a-hologramrozsa-a-jelen-a-legjobb-jovo/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 22:56:56 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[personal]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1364</guid>
		<description><![CDATA[A D4m4g3 blogja legalább két ok miatt kilóg a listából. Félig angol, félig videó, a maradék meg magyarul van. Japán és távol-keleti vizuális kultúráról ír, nem törődik bele, hogy a cyberpunk túl van a legjobb napjain (mondjuk ezen én sem tudok felülemelkedni), és borzasztóan csípős dolgokról ír olyan lelkesedéssel, hogy az embernek kedve támad napalmot [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.planetdamage.com/wp-content/uploads/2008/08/dsflyersmall.jpg" alt="" width="128" height="128" align="left" /><em>A D4m4g3 blogja legalább két ok miatt kilóg a listából. Félig angol, félig videó, a maradék meg magyarul van. Japán és távol-keleti vizuális kultúráról ír, nem törődik bele, hogy a cyberpunk túl van a legjobb napjain (mondjuk ezen én sem tudok felülemelkedni), és borzasztóan csípős dolgokról ír olyan lelkesedéssel, hogy az embernek kedve támad napalmot inni felmosóvödörből. </em>(<a href="http://www.sfportal.hu/content/view/2949/514/" target="_blank">Kelt, SFportal.hu</a>)</p>
<p>Dehogynem tudok felülemelkedni. Játsszunk egyet, adjunk nevet a jelenünknek megint. A retinákra égő hi-tech-low-life cyberpunk a jackdugókkal meg a loákkal már hálószoba faláról vakolattal együtt hámló tiniposzter, a cyberteret már túlideologizáltuk, a cyberspace 3d rácshálójából 2001-ben iskolázott le mindenkit a Rez, a szintetikus drogok, a hi tech low life, a mindent alternatív módon, a hogyan legyünk urban surviver fiúk, hologramdíszes ruhák, utcasarkon állvakínaizás, corporate különhálók, sőt, a misztikum és a technológia katonai fúziója: minden megvalósult. Amíg ezt a mondatot leírtam, körülbelül huszonöt különböző üzenetet kaptam a képernyő különböző pontjaira, féltő gondoskodással őrzöm kordában tartott, előnyökre szabott ADHD-met.</p>
<p>A jelenünkről írok, mert a jelen a legjobb jövő, amit megkaphatunk.</p>
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		<item>
		<title>mazer mayhem: kenta cho strikes again</title>
		<link>http://www.planetdamage.com/2008/08/18/mazer-mayhem-kenta-cho-strikes-again/</link>
		<comments>http://www.planetdamage.com/2008/08/18/mazer-mayhem-kenta-cho-strikes-again/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 15:51:13 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[game]]></category>

		<category><![CDATA[japan]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1363</guid>
		<description><![CDATA[
Mazer Mayhem, the latest 360-degrees spin-around arcade shooter by wireframe aesthetic god Kenta Cho is another reason why I should invest into an Xbox360. (Come to think of it, this and Rez could be the two main reasons, as GTA4 is arriving on the PC platform soon with all the other blockbuster titles. Apart from [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/kRX5QjWk-w4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/kRX5QjWk-w4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><strong>Mazer Mayhem</strong>, the latest 360-degrees spin-around arcade shooter by wireframe aesthetic god Kenta Cho is another reason why I should invest into an Xbox360. (Come to think of it, this and Rez could be the two main reasons, as GTA4 is arriving on the PC platform soon with all the other blockbuster titles. Apart from Force Unleashed.) BTW, dear readers, show me how to port XNA2.0 code onto PC platforms and my problems will be neatly solved. The graphics are not yet on par with oldschool Rez - but the music is definitely getting there. (<a href="http://www.asahi-net.or.jp/~cs8k-cyu/xna/mm/index_e.html" target="_blank">link</a>)</p>
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		</item>
		<item>
		<title>coign of vantage / fez</title>
		<link>http://www.planetdamage.com/2008/08/18/coign-of-vantage-fez/</link>
		<comments>http://www.planetdamage.com/2008/08/18/coign-of-vantage-fez/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 15:43:30 +0000</pubDate>
		<dc:creator>damage</dc:creator>
		
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.planetdamage.com/?p=1361</guid>
		<description><![CDATA[
Assemble 2d pixel graphics by turning a cloud of 3d pixels with your mouse. Amazing piece of browser zen game. And what you see above, that&#8217;s really, really a cow. If you like the idea, check the Fez trailer below - it&#8217;s a platformer with basically the same premise. And hell of a lot of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-1362" src="http://www.planetdamage.com/wp-content/uploads/2008/08/coign.jpg" alt="" width="500" height="367" /></p>
<p>Assemble 2d pixel graphics by turning a cloud of 3d pixels with your mouse. Amazing piece of browser zen game. And what you see above, that&#8217;s really, really a cow. If you like the idea, check the Fez trailer below - it&#8217;s a platformer with basically the same premise. And hell of a lot of bad Engrish, by the way. (<a href="http://www.bobblebrook.com/games/coign-of-vantage" target="_blank">link</a>, <a href="http://tigsource.com/articles/2008/08/15/coign-of-vantage" target="_blank">via tigsource</a>)</p>
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